package cn.com.computer.my.game.dal.domain;

import java.io.Serializable;
import java.util.Date;

/**
 * Created by WANGXin on 2017/5/19.
 */
public class GameDO implements Serializable{
    /**
     * 主键id
     */
    private Long id;
    /**
     * 游戏名称
     */
    private String gameName;
    /**
     * 游戏容量
     */
    private String gameCapacity;
    /**
     * 游戏语言
     */
    private String gameLanguage;
    /**
     * 游戏是否可玩 YES NO
     */
    private String gameCanPlay;
    /**
     * 游戏是否通关 YES NO
     */
    private String gameFinish;
    /**
     * 创建人
     */
    private String createBy;
    /**
     *  创建时间
     */
    private Date createTime;
    /**
     * 修改时间
     */
    private Date updateTime;
    /**
     * 状态 Y 有效 N 失效
     */
    private String status;

    public Long getId() {
        return id;
    }

    public void setId(Long id) {
        this.id = id;
    }

    public String getGameName() {
        return gameName;
    }

    public void setGameName(String gameName) {
        this.gameName = gameName;
    }

    public String getGameCapacity() {
        return gameCapacity;
    }

    public void setGameCapacity(String gameCapacity) {
        this.gameCapacity = gameCapacity;
    }

    public String getGameLanguage() {
        return gameLanguage;
    }

    public void setGameLanguage(String gameLanguage) {
        this.gameLanguage = gameLanguage;
    }

    public String getGameCanPlay() {
        return gameCanPlay;
    }

    public void setGameCanPlay(String gameCanPlay) {
        this.gameCanPlay = gameCanPlay;
    }

    public String getGameFinish() {
        return gameFinish;
    }

    public void setGameFinish(String gameFinish) {
        this.gameFinish = gameFinish;
    }

    public String getCreateBy() {
        return createBy;
    }

    public void setCreateBy(String createBy) {
        this.createBy = createBy;
    }

    public Date getCreateTime() {
        return createTime;
    }

    public void setCreateTime(Date createTime) {
        this.createTime = createTime;
    }

    public Date getUpdateTime() {
        return updateTime;
    }

    public void setUpdateTime(Date updateTime) {
        this.updateTime = updateTime;
    }

    public String getStatus() {
        return status;
    }

    public void setStatus(String status) {
        this.status = status;
    }

    @Override
    public String toString() {
        return "GameDO{" +
                "id=" + id +
                ", gameName='" + gameName + '\'' +
                ", gameCapacity='" + gameCapacity + '\'' +
                ", gameLanguage='" + gameLanguage + '\'' +
                ", gameCanPlay='" + gameCanPlay + '\'' +
                ", gameFinish='" + gameFinish + '\'' +
                ", createBy='" + createBy + '\'' +
                ", createTime=" + createTime +
                ", updateTime=" + updateTime +
                ", status='" + status + '\'' +
                '}';
    }
}
